Juice Dial
A standalone tuning toy: the same live effect rails from DULY NOTED, pointed at any small game. Programmers who don't know which levers to pull get sliders instead of a lecture.
"I build things too. Go ahead, pause me."
My own projects, shipped unfinished and in public: a word game, platformer physics experiments, a game-feel dial, whatever's next. Each gets a playable build, a short devlog, and an open comment box. Once a month I answer the best punches in Patch Notes.
A real-time word game where you're a sophist talking your way past a pedantic bureaucrat. Satisfy its cruel, arbitrary rules faster than its patience runs out, then out-lawyer a system that starts cheating to beat you.
Right now you get the feel, not the game. It's a juice rig wrapped around an empty Compliance Window: type words and watch the letters pop, shake, chain up a do-re-mi ladder, and grow personalities. Two rails flank the window so you can tune every effect live. The rule generator and the verdict beat come next.
Critique wanted. Does the feel earn the word game, or is it a fireworks show over a spreadsheet? Be specific: which effect, at what moment.
A standalone tuning toy: the same live effect rails from DULY NOTED, pointed at any small game. Programmers who don't know which levers to pull get sliders instead of a lecture.
A queryable catalog of juice techniques and scored clips. Parked while I sort out whether it's mine or the day job's.
The critique: The best critique on the first build was blunt: "I didn't know what to do. I typed my name." The reveal choreography looked great and taught nothing.
What changed: Shipped two onboarding arms. A is the plain original. B adds lightweight handwritten prompts through each reveal phase, in a scrawl, so they read as a person's note rather than a system message. The choice is saved and shareable as a link, so you can send someone the arm you want them to judge.
What didn't: I didn't add a tutorial screen. I've never shipped one on purpose and I'm not starting with my own game. If B doesn't teach faster than A, the prompts go, not the principle.
Why: Tutorial sounds like homework. A note from a person doesn't.
Prototype Together: the guest sets the constraint, I have sixty minutes, and the whole thing is on screen. The build ships to Open Beta no matter how it looks at the end.