The Impossible Game: A great try-before-you-buy experience

360indie gamethe impossible gametrial version
As written in 2010 · original post

Simple mechanics. Shallow learning curve. Frustratingly hard challenges.

The Impossible Game (a 360 Indie Game) is not the kind of game I expected to like. At all. I do like a good challenge, but don't like frustrating/maddening difficulty -- especially when a major source of "challenge" is poor usability of controls and/or game play feedback.

The use of compelling music, simple controls and patterns, instant respawns after failure (with no penalty in terms of loading time or excessive backtracking required) and a great "quicksave" option meant that I was quickly hooked and converted.

The game inspired me to keep taking on more and more difficult challenges in a way that few other games have done. A couple of the games I reviewed for the IGF competition shared similar characteristics -- they embraced player failure and made it a feature of the game. Failure was treated as a learning and teaching opportunity, not as a punishment that left me wanting to quit.

I highly recommend checking out the trial mode for yourself.

What happened next

Not yet graded. This one is outside the open wings. The footnote and verdict come when its wing opens.

← Back to the archive